Log in

No account? Create an account
Climactic encounter idea for a city under siege? - Dungeons and Dragons 4th Edition [entries|archive|friends|userinfo]
Dungeons & Dragons 4th Edition

[ userinfo | livejournal userinfo ]
[ archive | journal archive ]

Climactic encounter idea for a city under siege? [Jun. 22nd, 2010|07:05 am]
Dungeons & Dragons 4th Edition


I'm trying to plan out a climactic (combat) encounter for my next D&D session--something that will wrap up a story arc, and end with a bang for a player who is leaving. The players are Level 12, so I need something suitably epic.

Currently the PCs are heading back towards a hostile Orcish city in an attempts to return to their ship and escape the area. But the city is about to be attacked by an army of Giants, led by one who is carrying a McGuffin they've been interested in. I've planned out a good climax if they go to fight off the Giants, killing their leader and saving the city and such.

But I want to have an idea for if the PCs decide to try and actively avoid the fighting, sneaking through the attacked city in order to get out in the confusion. I don't want to just move the Giant general fight to the PCs if they attempt to go around the battle, but I still feel like I want some kind of big fight to end the story arc.

Any ideas? What kind of big fight do you have for a group of low-paragon characters who are trying to return to their ship in the harbor outside a city under siege? (the city is being attack from land, so away from the harbor)

[User Picture]From: serpentgod
2010-06-22 02:51 pm (UTC)
My first thought is, just how ruthless and clever are these giants? If the giants want to ensure that as few orcs as possible escape (to prevent a possible threat later), then they should attack on two fronts - send a unit of aquatic giants out swimming along the coast, and stay out of sight (submerged, if possible) until the first batch of orc escapees tries to make a break for it... then punch through the hull from below and scuttle the ships.

If the PCs decide to head for the harbour, then, you could have them arrive just as the giants have begun their attack on the ships; the PC's vessel would still be in port, so the PCs would have the option of either turning back into the city or trying to fight their way past the aquatic giants. Either way, it would work well as a delaying action. The giant leader could also be a part of the sneak attack, rather than leading the obvious charge at the front gates, which would give the party a way to run into him.
(Reply) (Thread)
[User Picture]From: highbulp
2010-06-22 03:54 pm (UTC)
I considered that, and it may be a possible work-around. The idea is that the Orcs have been holding off the Giants for more than a year now, but the Giants have just acquired the McGuffin which is giving them the strength to lead an all-out attack. So it feels a little off having the Giants also attack by sea (from behind the Orcish lines), since they hadn't done that already. It could still happen and work, but I'm trying to see if I can find a solution that feels a little better to me. The PCs probably won't mind either way, but I like having a little internal consistency.

The Giant leader isn't a character really--just a way for me to stat up a Solo fight ;p And he needs to be attacking the front gate, cause the PCs are going to know that he's there (this is an idea for what happens if they decide they don't want to take the obvious fight and instead want to skip it ;p).

Thanks though :) I'll keep thinking about it :)
(Reply) (Parent) (Thread)