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Dungeons & Dragons 4th Edition

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Since it's dead anyway [Feb. 20th, 2010|12:19 pm]
Dungeons & Dragons 4th Edition

[Current Location |Albuquerque, New Mexico]
[mood |calmcalm]
[music |Abney Park - Under the radar]

I wrote last night that I'd killed my campaign, but I thought I'd throw out my notes/ideas here so that others could use it or steal ideas from it or whatever. It's set in Eberron, but rather loosely so (to say the least) since my players wouldn't appreciate or care if I was scrupulously accurate with the setting. It could probably be pretty easily be rewritten out of Eberron entirely.
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Pitfalls of GMing and Scales of War. [Feb. 20th, 2010|12:02 am]
Dungeons & Dragons 4th Edition

[Current Location |Albuquerque, New Mexico]
[mood |sleepysleepy]
[music |Van Canto - The Bard's Song - In the Forest]

So I have a notch in my GM belt that I actually would have rather avoided. I got my first TPK tonight as a GM. There were three parts to the TPK. First is that they were short handed. They had 4 people instead of the expected 6. I did adjust the XP total downward, but I still think they suffered for it. Second was luck. I was rolling excellent. A lot of "just enough" rolls to hit. Whereas the PCs were rolling horribly. Third was the PCs themselves. They let the minions hang around to nickel and dime HP away and (most fatally), when the NPC leader made a second offer to let the PCs flee, the PCs basically spat in her face. At the point that offer was made, their fighter was stone dead (not just dying) and the 3 remaining PCs had about 24 HP between them, with no healing, action points, or daily powers left. The NPC said that if the PCs left and didn't return, they could leave with no further harm done and take their fighter's dead body with them. And they said no. At that point, I couldn't keep them alive without the players ~knowing~ that they were never going to be in any real danger for the whole of the campaign. And if the players feel no real threat or danger to their characters, there's no tension or excitement. So I felt that I had to kill them at that point. And I did. I feel kind of bad about it, because luck and other things outside their control did play at least some part in the massacre. Also I did have an interesting campaign planned out and I'd put some serious time & effort into the planning, but now won't get to use it. Oh well. That's the way the d20 rolls sometimes.

I alternate GMing with another person, so I won't start up a new campaign for a while, but when I do I was planning on running the Scales of War campaign path. Are there any suggestions on using it or things I should do? I know there's something about a key that's used in one adventure that was supposed to be foreshadowed or given out in an earlier adventure, but wasn't actually mentioned at all in that earlier adventure. Any hints or experienced suggestions about things like that would be welcome.
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Replacing v.s. Accumulating Powers at Paragon Level and Up [Feb. 19th, 2010|09:07 am]
Dungeons & Dragons 4th Edition

This isn't yet a concern for the game I'm running, but I was messing around building a character the other day... and it struck me that I really don't like the way at Paragon level and up, a character's new powers start to replace their old ones.

I have enough trouble choosing just ONE power out of the half-dozen options at a given level; the thought of having to give up an existing power that I've already used and loved to get something new is unappealing, but then I don't really want to give up the chance to get new toys either. I'd far prefer to have a variety of powers at my character's disposal, especially since depth in powers is somewhat limited (until psionicists come out, anyway).

Now, I could house-rule it such that PCs just acquire new powers rather than replacing older ones, but I'm trying to think of the side-effects of such a change. Is it unbalancing to give PCs more options in combat, even if they can still only take one action a round? Is there something I'm missing here? Anyone played in the Paragon/Epic tier who might be able to provide some insight?
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4th Edition [Dec. 24th, 2009|04:32 pm]
Dungeons & Dragons 4th Edition

What do you like the most about it?
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Need help finding a oneshot in DDi for near lvl28 char. [Dec. 17th, 2009|10:06 am]
Dungeons & Dragons 4th Edition

I am trying to find a one shot adventure in either Dungeon or Dragon magazine that is geared for lvl's 25 - 30.

Does anybody remember seeing some they could link me to?

Here is the lead in I sent my players:

"The call has gone out for help. A small village is being terrorized by an awesome foe!
They can only offer everything they own, a negligible reward, and their thanks.
You few have answered the call. Traveling singly to their aid from all directions.
True heroes one and all."

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D&D 4th Edition resources [Dec. 17th, 2009|01:49 pm]
Dungeons & Dragons 4th Edition


Can anyone point me to decent 4th Ed. D&D resources? I'm thinking particularly of things like adventures and modules, but anything else useful for 4th Ed. newbies would be handy too. Been playing previous editions for 26 years, just started with 4th Ed. now.
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Pets for characters [Sep. 17th, 2009|02:29 pm]
Dungeons & Dragons 4th Edition

So, I have a question about pets for characters and how to work it.

In my 4E campaign, one of my players is a 14th level Drow Ranger.
for character reasons she would like a pet.
(a spider was her suggestion, but I am not sure how to do that)

In 3.5E this would be easy, rangers can get companions, but 4E?

anybody have any info on pets, or where to look for 4E pet info?

Also, suggestions on how to play this would be greatly appreciated.

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Dark Sun 4e [Aug. 17th, 2009|11:05 am]
Dungeons & Dragons 4th Edition


Love the art work! I hope they can pull off the grittiness of the original Dark Sun, using the no-penalties approach that makes 4e so... fun.
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(no subject) [Aug. 8th, 2009|03:37 pm]
Dungeons & Dragons 4th Edition

[mood |thoughtfulthoughtful]

I try to avoid all the edition-war-crap that goes on across the D&D boards, but it's easy to get suckered in. One thread I read today had some nice breakdowns of how 4e may or may not be good for roleplaying. I'm linking to them from here cause they made me think, and thought other people might be interested as well :)


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