I've never really grasped how PBP works.
Go look at the community. It's pretty self-explanatory ;p
Yeah, I looked at, but I still have a hard time wrapping my brain around it, conceptually. I guess too much of my D&D experience is wrapped around the tactile/visual aspects of miniatures, dice and maps to feel grounded in text-space.
I should note that this isn't a criticism, but a request for information; how do players and GMs feel about the interactions in online games? What are the good and bad points vs physical play? etc.
Edited at 2010-07-11 08:50 am (UTC)
Well I do post updated jpg maps at the top of each round, and sometimes mid-round if movements have gotten complicated. The maps have coordinates so players can specify which square to move to.
The greatest advantage is that there is no scheduled time to play. Players participate whenever they can, which is convenient for players with busy schedules. There's no face-to-face time, but we have the same amount of interaction as any message board does.
Well it depends on the style of the game somewhat. Our game tends to have fine tactical battles (you get lots of time to consider actions, etc), so not havining minis isn't an issue. Roleplaying is a bit harder, as there is a significant time delay and you don't get a lot of response. So in many ways it feels more like tactical wargaming with the D&D rules, which can also be fun (and is probably what the early modules are best able to support), with a bit of character roleplaying worked in when you can.
Roleplaying is a bit harder, as there is a significant time delay and you don't get a lot of response.
That is one thing that I've found. In games that I play in, it's forced me to change the way I play slightly. Things will go faster if your character makes decisions rather than sitting around asking what everyone else thinks. Having back and forth is great interaction, but in the heat of a dungeon crawl it may be best to hear objections after you've taken a course of action. It's really taught me a good deal about being a leader rather than a follower in RP scenarios, while I was far more passive in my in-person games.
Heh, that's a good point.
In the last game I DM'd, my wife was complaining about the lack of role-playing interaction between the players, despite my trying to push them into some. I was just sitting there going: "Well, start it yourself!"
And to some extent the players set the tone as much as the DM does. Ever the servant of the people.
Oh, yes. I give opportunities, but I never make my players go down paths. Sometimes this means that a social encounter I really worked on goes out the windowâ¦ while the town goes up in flamesâ¦ but, hey, that's why we play these games, right?
That said, after looking more at what you all are doing, I'd definitely be interesting in joining in if you'd take me.
Sure thing! Most of my chargen rules are in the first post of the community, but essentially choose a standard array of 22 point buy. Everyone just gained level 5, but they're a bit light on gear, so give yourself standard equipment for level 4, meaning a level 5 item, a level 4, a level 3, and gold equivalent to the cost of a level 3. Just record your character onto an online profiler like from thetangledweb.net or myth-weavers.com and link in the community. Then we can get started!
alright. I'll roll up a warlock tonight (the one striker I really want to try and haven't) and post it up for you guys.
Any suggestions on lacunae in the party that need to be filled, or ways to fit a new character in story-wise?
Well, our ranger is an archer. I'm not saying you shouldn't be a warlock, just know that means two ranged strikers. We've got a top-notch defender, so that shouldn't be much of a problem. As for the story, the party is in an underground trading post, where topsiders meet up with dwarves and underdark folks to trade in peace. You could conceivably be a wide range of races, though I would avoid goblinoids, duergar or gnolls for the time being. The party is working to free slaves and explore for treasure. There are lots of shady sorts around this place, so you'll have to either prove your worth in battle or somehow convince them you're a genuine friend to the cause.
Got it. If you want a melee striker (in terms of forming encounters), I love rogues, so I have no problem rolling one again. I was looking at playing the warlock in such a way that he would be resilient enough to get in close, anyhow (looking at Dark Pact or a con-based Star Pact build). I typically like to play my strikers as people who can take hits, anyhow.
I don't like playing monster races, so no problem there.
ok, whatever you want to build, just have fun
I ended up going back to rogue (I just love them too, too much). I submitted the request to join. Here's a link to my character sheet
, I'll post background and other info to the community after the request is accepted.
Looks good, feel free to introduce your character ASAP
Looking over the adventure in more detail, I definitely see what you mean about the tactical side of things. I actually think of D&D primarily as a tactics game that is good for light–epic (if that designation makes sense) roleplay, so I don't find this particularly problematic, either. I love great roleplaying moments, but I find that, in 4e, many of those actually occur in battles.
PBP is great for roleplaying in battles, because you can come up with all kinds of great stuff and write it out in detail (instead of being rushed to get through your turn or anything).
Very much this. In PBP you have full license to compose your turn into the backflipping, quip-tossing prose that you dream it could be without sounding long-winded.
Are you still looking for players?
we have one, you could be the 'or two'
Awesome, I'd love to. I couldn't find any info on character creation on the community, any restrictions? Any suggestions on what would be a good fit? I was thinking of a Druid/Shaman, but you already have one Controller. What level should I start at?
I'm happy to move this to email too, if you'd rather (jason [at] jasonkivela [dot] com)
Here is fine. We already have one of each role so anything you choose is icing. Chargen info should be in the first post, but the short of it is: level 5, items for level 4, 22 point buy for stats. All PHB classes and races allowed, as well as those from Eberron Campaign Guide and Forgotten Realms Campaign guide. No drow. Thunderspire has a history as a ruined minotaur settlement if that matters.
That looks fine to me. Feel free to roll initiative in the community and join in the current combat in progress