|Climactic encounter idea for a city under siege?
||[Jun. 22nd, 2010|07:05 am]
Dungeons & Dragons 4th Edition
I'm trying to plan out a climactic (combat) encounter for my next D&D session--something that will wrap up a story arc, and end with a bang for a player who is leaving. The players are Level 12, so I need something suitably epic.|
Currently the PCs are heading back towards a hostile Orcish city in an attempts to return to their ship and escape the area. But the city is about to be attacked by an army of Giants, led by one who is carrying a McGuffin they've been interested in. I've planned out a good climax if they go to fight off the Giants, killing their leader and saving the city and such.
But I want to have an idea for if the PCs decide to try and actively avoid the fighting, sneaking through the attacked city in order to get out in the confusion. I don't want to just move the Giant general fight to the PCs if they attempt to go around the battle, but I still feel like I want some kind of big fight to end the story arc.
Any ideas? What kind of big fight do you have for a group of low-paragon characters who are trying to return to their ship in the harbor outside a city under siege? (the city is being attack from land, so away from the harbor)
2010-06-22 06:15 pm (UTC)
You could always do some sort of skill challenge for navigating the streets full of soldiers and panicking civillians - with debris falling, possibly projectiles, and things like bridges being out and whatnot, you could come up with a number of obstacles to pass. You could offer them the option to take the sewer/catacombs out, where they could encounter undead, or possibly the rejected insane orcs from the city above.
There are also your regular disaster happenstances: looting, raping, etc. People (or orcs), getting away with whatever they can while the authorities are distracted. Just brainstorming, not sure how much - if any of that will apply to your campaign.
If it were me, I'd also play a lot on the fact that they wanted to prove themselves as good allies to the orcs - possibly hint that they would forge a truce of some sort if the party successfully fends off the giants. At the very least, they should meet with disapproval ("Typical humans, always fleeing.") if they decide to avoid combat. XD
Yes yes, I was going to have a skill challenge like thing for moving through the battle. But I'm trying to figure out what happens after the SC. A skill challenge isn't particularly climatic or exciting IMO.
And yes, I was planning to have the PCs finally be able to ally (sort of) with the Orcs if they saved the city, but the goal is to figure out what will make for an exciting session if they decide NOT to save the city. Something a bit more exciting than simply being disapproved of.