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Climactic encounter idea for a city under siege? [Jun. 22nd, 2010|07:05 am]
Dungeons & Dragons 4th Edition

dnd4e

[highbulp]
I'm trying to plan out a climactic (combat) encounter for my next D&D session--something that will wrap up a story arc, and end with a bang for a player who is leaving. The players are Level 12, so I need something suitably epic.

Currently the PCs are heading back towards a hostile Orcish city in an attempts to return to their ship and escape the area. But the city is about to be attacked by an army of Giants, led by one who is carrying a McGuffin they've been interested in. I've planned out a good climax if they go to fight off the Giants, killing their leader and saving the city and such.

But I want to have an idea for if the PCs decide to try and actively avoid the fighting, sneaking through the attacked city in order to get out in the confusion. I don't want to just move the Giant general fight to the PCs if they attempt to go around the battle, but I still feel like I want some kind of big fight to end the story arc.

Any ideas? What kind of big fight do you have for a group of low-paragon characters who are trying to return to their ship in the harbor outside a city under siege? (the city is being attack from land, so away from the harbor)
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Comments:
[User Picture]From: kensan_oni
2010-06-22 03:50 pm (UTC)
My thought is that the end up negotiating with giant Owls to stealth fly (Becuase Owls don't make noises when they fly) in under the cover of night to their ship. They have to evade the giant bats of the Giant's army by diving through crowded streets and swooping through bell towers.

I'm not exactly sure how to pull it off, but that's what I would do! Or would want to do! Or ...

... well, it's kinda like the new trailer for TOR. I've been waiting for Decades for someone to think of using Energy Dispersion in the way they do in that film, but I didn't think I ever was going to see it happen. It's like that. This scene would be AWESOME, but I'll never see it happen.
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[User Picture]From: highbulp
2010-06-22 03:59 pm (UTC)
Difficulty: the other major force at play here is a group of dragons/dragonmen who live on floating islands in the sky and stuff. And they don't take kindly to other flying armies (which I rather firmly established in the last session), and so Giant Owl and Giant Bat army wouldn't work. Also, I've only got about 1 session (4 hours) to work with before one of my player leaves, so a negotiation scene won't quite do.

I'm considered having the dragons mount they own attack from the sea/sky, so that the PCs have to take on a dragon who is intent on destroying their ship (and everything else). But that would mean that the "wing of dragons attacking" moment will have been used, so I won't have it in play for later. That said, this might be the right time for it, as the PCs have finally figured out the dragons' place in the story, so having the dragons show themselves could make a nice reveal. But I'm also exploring other options :)

Thanks for the thought :)
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