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Dungeons & Dragons 4th Edition

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Monsters of ROCK! [Sep. 21st, 2011|02:07 pm]
Dungeons & Dragons 4th Edition

So, it's been quiet lately.

Over the decades, there's been hundreds and hundreds of monster entries, from time-tested fan faves to critters which simply don't get much use. Sheer statistical weight dictates that at least some of those C-listers and D-listers are totally badass.

I'm curious; what monsters do people think are totally cool and deserve more "face time" as the Loyal Opposition?
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(no subject) [Apr. 29th, 2011|05:03 pm]
Dungeons & Dragons 4th Edition



I'd like to tell you about www.jason-garland.com

This is a new Dungeons & Dragons based website with reviews of the materials needed to make the most of your RP'ing/gaming experience.
The website is updated at least twice a week, with the creators own fantasy writing and his own custom campaigns!

Feel free to email the creator of this fantastic website at jgarland07@gmail.com with any questions, suggestions or comments!

Thank you for reading.
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Skill Challenge [Dec. 18th, 2010|12:03 pm]
Dungeons & Dragons 4th Edition

I'm not so great at building skill challenges, and I haven't read any updates on challenge theory since DMG, so I'll ask for a little help.

The party has decided they want to have "stopping a riot" under their belts as we begin our game at level 1, and I'm trying to figure out how best to accomplish that. I don't want ot spend too much time doing this encounter, but I want to satisfy their need to play it out rather than assume it done as I suggested.

Any advice or suggestions?

The riot is taking place in lower Fallcrest if that helps any.
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Dragons vs. Giants [Oct. 21st, 2010|12:39 pm]
Dungeons & Dragons 4th Edition

In my campaign, I'm looking to have the PCs involved in a climactic battle between a society of Dragons and a race of Giants (think Storm Giant, etc). The Giants have gotten their hands on a super powerful artifact that is what lets them actually face off against the Dragons on somewhat equal terms. The plan is that the PCs will be headed into the battle (probably on the side of the Dragons), and will be able to face off against the Giant leader because they're the PCs, etc.

What I'm having trouble figuring out is how exactly an army of Giants would fight against an army of Dragons. Do the Giants hang on the ground and throw huge boulders as the Dragons try to come within breath-weapon range? Do the Giants ride into battle on the backs of Rocs (or other oversized birds)? Do the Giants have some kind of storm-based magic that lets them fly around for mid-air battles? Some combination of the above?

Basically does anyone have any ideas for cool/sensible strategies for a group of Giants to successfully fight against a group of Dragons?

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Artistic Interpretation [Aug. 16th, 2010|09:39 am]
Dungeons & Dragons 4th Edition

About two weeks ago, my local D&D group encountered a young white dragon, blocking their path through the mountain pass. Half the group managed to sneak past it - the dragon itself was awake and watching their progress, but for reasons unknown it was letting them pass.

There was not enough space to let the oxcart through, and the dragon was staring pointedly at the ox pulling the cart. Gunnvor Gaidasdottir, who was raised in a village where her family raised oxen for sale, was fiercely protective of the beast.

    Trekkiegirl: "I'm going to try to Intimidate it. Scare it away."
    Roommate: "Uh, it's a dragon, I don't think--"
    Trekkiegirl: "No, it'll be cool, I can swear at it in Draconic. I know Draconic."

The result?Collapse )

It didn't work.
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Attacking the Darkness [Jul. 26th, 2010|09:56 am]
Dungeons & Dragons 4th Edition

I have a Divine-heavy group I DM for - one Cleric, one Avenger, one Invoker - and many of their spells have the Radiant keyword, plus various weapon-glow and holy fire effects. These would only be flashes of light, not a sustained effect (unless otherwise stated on the power cards, of course).

I'm thinking of putting together a Weeping Angel type encounter together for them, and I want a trap to trigger total darkness. Would their spell effects be flashes through a darkness spell, or would I need a purely mundane darkness for that?

EDIT: I should clarify. I want them to be able to see briefly through the darkness should they use their spell effects. Brief flashes of the enemies swarming around them, until they eventually get the lights back on (or cancel the trap spell). I think it would throw them into a minor panic.

You're not looking at the statues.
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One-Shot Adventure Level: High Heroic or Low Paragon? [Jul. 11th, 2010|01:06 pm]
Dungeons & Dragons 4th Edition

I'm in the process of planning a one-shot adventure for the benefit of some of my friends who haven't played 4E before. I'm not entirely sure who will be participating yet, but no one I plan to ask is new to roleplaying, so I'm thinking of making the adventure higher-level, in the neighborhood of high Heroic or low Paragon tier.

What I'm not sure about is whether to plan for the low or high end of that range. The only 4E games I've run before this were 1st-2nd level and 5th level. I know that the start of the Paragon tier changes things, but I don't know how much. I don't really want to make the characters any higher than 12th level, just because that's the point at which you start replacing powers instead of gaining new ones. Anything lower than 9th or 10th level will probably be too low for the sort of adventure I had in mind, though.

What do you folks think? What's your experience been with the differences between Heroic and Paragon tier? Is it too much of a change for a GM and players inexperienced with 4E?
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PBP game is looking for players [Jul. 10th, 2010|10:53 pm]
Dungeons & Dragons 4th Edition

nentirvale4e is running Thunderspire Labyrinth and we're looking for one or two new players.
Party is currently
elven fighter
elven ranger
deva invoker
dragonborn cleric
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Item Question [Jul. 9th, 2010|04:25 pm]
Dungeons & Dragons 4th Edition

I don't have much chance to flip through Adventurer's Vaults, since I don't have them and I rarely get a chance to hit the library these days.

I was wondering, since I didn't see them in my PH, if my favorite item had been brought into 4.0?

Thunderstones. I loved how useful they were in so many different ways. Saved my ass countless times.
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Climactic encounter idea for a city under siege? [Jun. 22nd, 2010|07:05 am]
Dungeons & Dragons 4th Edition

I'm trying to plan out a climactic (combat) encounter for my next D&D session--something that will wrap up a story arc, and end with a bang for a player who is leaving. The players are Level 12, so I need something suitably epic.

Currently the PCs are heading back towards a hostile Orcish city in an attempts to return to their ship and escape the area. But the city is about to be attacked by an army of Giants, led by one who is carrying a McGuffin they've been interested in. I've planned out a good climax if they go to fight off the Giants, killing their leader and saving the city and such.

But I want to have an idea for if the PCs decide to try and actively avoid the fighting, sneaking through the attacked city in order to get out in the confusion. I don't want to just move the Giant general fight to the PCs if they attempt to go around the battle, but I still feel like I want some kind of big fight to end the story arc.

Any ideas? What kind of big fight do you have for a group of low-paragon characters who are trying to return to their ship in the harbor outside a city under siege? (the city is being attack from land, so away from the harbor)
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